Game-ready asset, 1 texture set, 1719 Tris For this one I also did Russian localization. On my Artstation you can also find Sketchfab Viewer and process of creation video. Theres a button at the end of this page :)
Software: 3ds Max for modeling, Maya for some little tweaks, RizomUV for UV, Marmoset Toolbag for baking and rendering, texturing in Substance Painter, editing in Photoshop.
All renders, Sketchfab Viewer, video and original concept published on Artstation: